- Copy space engineers multiplayer save how to#
- Copy space engineers multiplayer save software#
- Copy space engineers multiplayer save code#
Copy space engineers multiplayer save code#
MMO).Ĭhanges were needed on both the server and client side, a lot of code was rewritten and many experiments were made with you, our players. At the same time, the game engine needs to stay open for further enhancements and different directions where we can push it (e.g. To have a smooth multiplayer experience, we first needed to invent a multiplayer architecture that can handle heavy physical and dynamical simulations, which players in Space Engineers tend to create. If this doesn't prove that our team is dedicated to its goals, resilient, and never giving up, then I don't know what will :)
Copy space engineers multiplayer save how to#
It took more than four years, constant setbacks, experimenting with different alternatives, and then just a lot of hard work deciding how to connect all the systems together, so they work in an unreliable multiplayer environment. Planets, physics overhaul, visual tweaks, or any one of the hundreds of previously implemented features, don’t come even close to the scope of multiplayer. Looking back, I can say that multiplayer was the biggest and most challenging feature in Space Engineers. With today’s release however, we came back to multiplayer and we spent a significant amount of time doing it the right way.
![copy space engineers multiplayer save copy space engineers multiplayer save](https://venturebeat.com/wp-content/uploads/2020/05/Retroit-mobile-screenshot1.jpg)
We were still adding and changing features at that time, so we were not focusing solely on the multiplayer. The first version of the multiplayer (January 2014) was a barebone implementation, just to make the multiplayer somehow playable. There are infinite ways how to play it, how to build things, what blocks to use, how to integrate them, where to travel, what to do, what to destroy, and how large and complicated players can decide to make their ships. Space Engineers is a very complex game with volumetric and destructible physics. I’d like to thank everyone who participated and who provided feedback to us. The feedback we received was very valuable and helped us discover many areas for improvements.
![copy space engineers multiplayer save copy space engineers multiplayer save](https://venturebeat.com/wp-content/uploads/2018/06/Farpoint_20180606222612.jpg)
Copy space engineers multiplayer save software#
We found inventory multiplier, and changed it to 3.As one of the Keen Software House mottos says: ”Reality is the best game designer”, we decided to run several multiplayer public tests and we involved the Space Engineers Multiplayer Community during the development. Third - in Single player my inventory was 1200L big, now on multiplayer world it was only 400L which sucked. Does each player need to use it once? Mark it on GPS? What is going on? Is this default behavior? What do we need to actually see the Survival Kit we have built on a base in the respawn menu? We are all in same faction, Survival Kit is shared with faction (or even with all) and it was powered (by wind turbines).
![copy space engineers multiplayer save copy space engineers multiplayer save](https://venturebeat.com/wp-content/uploads/2020/05/hp-spring-5.jpg)
Then when we restarted the servers we were unable to see the Surival kit in the Respawn menu!? All our base has to be abandoned as we could only spawn in a brand new drop pods, which dropped us 80km away from our base (!!) Second - we have built a base with wind power, survival kit, and basic assembly/refinery combo. We solved this by broadcasting one location with antenna, and then all players respawned into a drop pod of one player, abandoning other drop pods for good.
![copy space engineers multiplayer save copy space engineers multiplayer save](https://venturebeat.com/wp-content/uploads/2018/10/Screenshot-38.png)
After playing single player survival for a week, I grabbed a group of friends and we paid for a dedicated server and started building.įirst surprise - After picking Earth-like drop pods, we were all spawned about 30km away from each other.